Halo 3 guide

 

Hello here i will help you to do stuff in Halo 3.

Armor Guide

 Unlocked by default                                                        Head: unlock UNSC spartan achivement

Unlocked by default

Beat Campaign on Normal

Bungie employes or do something to impress bungie dont ask bungie for it

 Beat Campaign on Legendary

Unlock Spartan Graduate achivement

Unlock Used car salesman, Mongoose mowdown, and to close to sun achivements

Unlock all skulls

Unlock all skulls and unlock all achivements

Unlock all achivements

Unlock Spartan officer achivement

flaming helmet plate avalible ONLY to bungie

Unlocked by default

Unlocked by default

Beat Campaign on Heroic

Unlock Steppin razor, overkill, and up close and personal achivement

Unlock triple kill and over kill achivment

Halo 3 achivement guide


There are 49 achievements with a total of 1000 points.

Sort:    
Landfall 20
Finish the first mission of the Campaign on Normal, Heroic, or Legendary.
Holdout 20
Finish the second mission of the Campaign on Normal, Heroic, or Legendary.
The Road 20
Finish the third mission of the Campaign on Normal, Heroic, or Legendary.
Assault 30
Finish the fourth mission of the Campaign on Normal, Heroic, or Legendary.
Cleansing 30
Finish the fifth mission of the Campaign on Normal, Heroic, or Legendary.
Refuge 30
Finish the sixth mission of the Campaign on Normal, Heroic, or Legendary.
Last Stand 40
Finish the seventh mission of the Campaign on Normal, Heroic, or Legendary.
The Key 40
Finish the eighth mission of the Campaign on Normal, Heroic, or Legendary.
Return 50
Finish the final mission of the Campaign on Normal, Heroic, or Legendary.
Campaign Complete: Normal 125
Finish the Campaign on Normal.
Campaign Complete: Heroic 125
Finish the Campaign on Heroic (unlocks achievement for Normal, if not earned).
Campaign Complete: Legendary 125
Finish the Campaign on Legendary (unlocks achievements for Normal and Heroic, if not earned).
Iron 10
Find and claim this skull when playing on Normal, Heroic or Legendary difficulty.
Black Eye 10
Find and claim this skull when playing on Normal, Heroic or Legendary difficulty.
Tough Luck 10
Find and claim this skull when playing on Normal, Heroic or Legendary difficulty.
Catch 10
Find and claim this skull when playing on Normal, Heroic or Legendary difficulty.
Fog 10
Find and claim this skull when playing on Normal, Heroic or Legendary difficulty.
Famine 10
Find and claim this skull when playing on Normal, Heroic or Legendary difficulty.
Thunderstorm 10
Find and claim this skull when playing on Normal, Heroic or Legendary difficulty.
Tilt 10
Find and claim this skull when playing on Normal, Heroic or Legendary difficulty.
Mythic 10
Find and claim this skull when playing on Normal, Heroic or Legendary difficulty.
Graduate 10
Earn 5 EXP or finish 10 games to complete the requirements for basic training (Online).
UNSC Spartan 15
Earn your Sergeant rating to be recognized as a true Spartan (Online).
Spartan Officer 25
Advance to the Spartan Officer ranks (Online).
Two for One 5
Score a Double Kill with a single spartan laser shot in a ranked free for all playlist (Online).
Too Close to the Sun 5
Destroy an enemy banshee with the spartan laser or missile pod in a ranked playlist or in campaign.
Triple Kill 5
Kill 3 enemies within 4 seconds of one another in a ranked free for all playlist (Online).
Overkill 5
Kill 4 enemies within 4 seconds of one another in a ranked free for all playlist (Online).
Lee R Wilson Memorial 5
Score 5 grenade sticks in any ranked free for all playlist (Online).
We’re in for some Chop 5
Destroy an enemy vehicle with equipment in a ranked playlist or in campaign.
Killing Frenzy 5
Kill 10 enemies without dying in any ranked free for all playlist (Online).
Steppin' Razor 5
Score a Triple Kill with the sword in a ranked free for all playlist (Online).
Mongoose Mowdown 5
Splatter an enemy with the mongoose in a ranked free for all playlist (Online).
Up Close and Personal 5
Kill 5 enemies by melee or assassination in a ranked free for all playlist (Online).
Fear the Pink Mist 5
Kill 5 enemies with the needler in a ranked free for all playlist or in campaign.
Headshot Honcho 5
Kill 10 enemies with headshots in a ranked free for all playlist or in campaign.
Used Car Salesman 5
Destroy a vehicle that has three enemies in it in a ranked playlist or in campaign.
Marathon Man 40
Locate and access all Terminals in the Campaign.
MVP 5
Earn the MVP in any ranked playlist (Online).
Maybe Next Time Buddy 5
Board the same vehicle within 10 seconds after being boarded in any free for all playlist (Online).
Guerilla 10
Score over 15,000 points in the Campaign meta-game on the first mission.
Demon 10
Score over 15,000 points in the Campaign meta-game on the second mission.
Cavalier 10
Score over 15,000 points in the Campaign meta-game on the third mission.
Askar 10
Score over 15,000 points in the Campaign meta-game on the fourth mission.
Exterminator 10
Score over 15,000 points in the Campaign meta-game on the fifth mission.
Ranger 10
Score over 50,000 points in the Campaign meta-game on the sixth mission.
Vanguard 10
Score over 50,000 points in the Campaign meta-game on the seventh mission.
Orpheus 10
Score over 15,000 points in the Campaign meta-game on the eighth mission.
Reclaimer 10

Score over 15,000 points in the Campaign meta-game on the final mission.

 

Halo 3 Medals

Halo 3 Medals by jordansawatzky.sorry i do not know the names of all of them

Mission Guide

Sierra 117

Walk It Off
Once you gain control of Master Chief, begin following the troop of marines through the jungle. Eventually, you’ll see a waterfall in the distance. As soon as you step out of the canyon, turn right, press the A button and push forward on the left thumbstick to jump over the tree trunk. Your first enemy encounter consists of a Brute and a few Grunts. As long as you are not spotted, the Brute stands atop the tree trunk along the stream. Initially, this Brute has his back to you. Jump up onto the tree trunk, get behind the Brute and press the B button to perform a melee attack. A couple of these should kill him. Grunts can easily be taken out with any weapon, even a simple melee attack. With the marines by your side, the Grunts will likely be taken out before you can get many shots in. With the enemies dead, continue following the marines over the stream. A Phantom appears. It remains only to drop off some grunts and a Brute. Brutes aren’t as easily dealt with, though with allies in your presence one lone Brute won’t stand much of a chance.

Behind Brute
Behind Brute
Brute and Marine
Brute and Marine

SILVER SKULL: After killing the enemies dropped by the Phantom, hop down and move through the trees towards the water in the distance to your right. The ‘Blind’ skull is on a overlooking the water.

Silver Skull
Silver Skull
Brute and Marine
Blind

Once the Brute is dead, pick up the Brute Spiker that he was wielding. Don’t bother with the Grunts’ weapons. Over the next hill, you’ll face more Grunts and another Brute. After the battle, move towards to the red flare at the end of this area. From there, follow your allies until you reach a spot with sleeping Grunts down below. Jump to the area below and press and hold down on the Left Thumbstick to crouch. Make your way to each sleeping Grunt and press the B button to perform a melee attack. Cross over the lake and hop up onto the hill. Grunts, Brutes and Jackals line the path. Some Jackals carry shields to protect themselves. Shooting these shields enough will destroy them, but you can simply aim for the Jackal’s exposed area (on the right side of the shield.) and kill them this way.

Continue down to the end of this trail. At the bottom of the slope, some Grunts and a Brute drop down from above. Be ready for that, avoid being caught in the middle of them. Take the ramp at the end of this area up to higher ground, then cross the rock bridge to the other side. You must face another group of Grunts and a Brute, after that follow the red flares to a drop down spot. After the short interruption, continue through the canyon path.

Charlie Foxtrot
At the end of the canyon, you find yourself on a hill overlooking a small lakeside encampment. You should come across a fallen ally here, he was equipped with a Battle Rifle. You can switch your current weapon for your fallen ally’s Battle Rifle by pressing and holding the RB button when the prompt appears in the top left corner of the screen. You can aim with the Battle Rifle by pressing down on the Left Thumbstick. Concentrate on the Brutes down below first, then pick off any Grunts you can see. When the coast seems to be clear, hop down and start moving towards the large structure in the distance. You’ll face more Grunts and a couple of Brutes, with the Battle Rifle you can quickly take them out from a safe distance. Again, concentrate on the Brutes first, because once all Brutes in the area have been dealt with, the Grunts accompanying them will flee, allowing you to pick them off with little resistance.

The large pillars around this building can be helpful cover from the Brutes, in particular the ones using the Brute Shot. A Phantom will drop off some hostile units on the other side of the walkway here. A well-thrown grenade can take out all of the Grunts, they tend to cluster. Remain behind cover, there are Brute Shot using Brutes among them. Once this area is clear, follow your allies down a sloping trail. Move slowly, there is a Carbine-wielding Jackal positioned on a tree branch to your left. Your allies should take this Jackal out fairly quickly for you.

Loaded Phantom
Loaded Phantom

Several more Jackals are positioned along the hillside. If you don’t, your allies should kill these guys quickly as you move along. At the end of the trail, drop down into the area below. Beyond the bridge, on the high rock between the two trees, there is another Jackal sniper. Use your Battle Rifle or Carbine to take him out. Another Jackal sits on a high branch on the tree to the right of the stationary Phantom at the end of the way. A gunner sits on the turret emplacement on the Phantom, a well-thrown grenade can silence him. A bunch of Grunts and a Brute have been dropped off. If you’ve got more grenades with you, take aim and throw one into the group.

Jackal Sniper
Jackal Sniper

The downed Pelican can be found on the mountain side to the right of the Phantom drop off location. Walk down to the wreckage area, pick up the Frag Grenades, Battle Rifle and the Sniper Rifle nearby. Save the Sniper Rifle ammo for now, remain a safe distance away and use the Battle Rifle to take out the enemies across the bridge. Be sure to kill the Jackal sniper on the rock in the far distance. When the path is clear, follow your allies across the bridge and through the cave. You’ll soon find yourself standing before a large, Covenant controlled dam.

Pelican Ammo
Pelican Ammo
Dam Sniping
Dam Sniping

Quid Quo Pro
Remain on the hill and use the Sniper Rifle to pick off as many enemies down below as you can. Start with the Carbine-wielding Jackal atop the ruined building directly below your current location. There’s another Jackal that needs to be silenced, he’s positioned above the window behind the tree at the end of the walkway. You can even take out the nasty hammer-wielding Brute on the bridge to your right. When all visible enemies have been killed, hop down to the walkway below. If need be, take cover within the ruined building.

Gravity Hammer Brute
Brute Chieftan

When the coast is clear, leave the building and move down the walkway. Head up the stairs at the end of the upper walkway. You must get to the other side of this bridge, unfortunately it’s cluttered with enemies. Hopefully you managed to pick off some of the tougher ones from afar using the Sniper Rifle. Jackals have likely taken position on the platform to the right, take these guys out first as they can be a nuisance. Watch your back, too, just in case any enemies were missed in the initial area.

GOLD SKULL: At the end of this bridge, jump up onto the railing and then up onto the building ledge. Walk to the very end of this ledge. Turn right and look on the ground in the crevice to find the 'Iron' Gold Skull. Hold the RB button to pick up the skull and hold on to it until you receive the achievement.

Gold Skull
Gold Skull
Gold Skull
Iron

When the bridge is clear, go to its end and head down the stairs. Johnson and some other USNC marines are being held in the building across from the bottom of these stairs. Head inside, approach the plasma shield and press RB to deactivate the shield, thereby effectively freeing Johnson and the marines. Outside, a Phantom appears overhead. Take cover, USNC will eventually destroy it. When the Covenant threat has been dealt with, follow your allies back to the bridge and board the Pelican to complete the level.

Phantom Versus Pelican
Phantom Versus Pelican

Crows Nest

Know Your Role
GOLD SKULL:
From the starting point, move straight ahead towards the door at the very back of the room. The skull is on the giant pipe above you. To get onto the pipe, hop up onto the metal shelves across from the door. From there, jump to the narrow red pipe. From the red pipe, jump up onto the large pipe. It may take a few tries before you can successfully make it up there. The skull ‘Black Eye’ is sitting at the end of the pipe.


Gold Skull

Black Eye

Head down the stairs in the middle of the ops-center. At the bottom of the stairs, you are given an Assault Rifle and the door is opened. Look for a marine with a Battle Rifle and swap your Assault Rifle for that, it will serve you much better. Go through the doorway at the top of the stairs. Use the switch to the left of the door by pressing RB. Turn right and follow the path down to another door. You’ll have to face a large group of Grunts and Jackals, as well as a Brute Captain. When the enemies have been dealt with, start down the tunnel. Keep an eye on your left; you will soon come to a door with a green light next to it. Proceed through this door.

Move through the corridors until you reach the hangar. Grunts and Jackals can be found here. There are two gun emplacements on the right side of the two platforms below the bridge. You can pick off the enemies that are dropped off by Phantoms down below. If you are taking too much damage, leave the turret and take cover until your shield is fully recharged. Once the hangar is clear of hostiles, a Pelican arrives to transport the marines. Start backtracking to the ops-center.


Gun Emplacement

Marines In Pelican

In the area just before the ops-center, you will encounter a horde of Drones. Crouch down and take cover behind the wall, leaving cover occasionally to shoot at the Drones through the fence. In a group, Drones are deadly, though it only takes a few bullets to one down. Wait until the Drones are stationary, and then move from cover and shoot as many as you can before they start firing at you in unison. When all of the Drones have been killed, continue en route to the ops-center.


Drones

Through The Fence

Gift with Purchase
Go through the large door at the end of the ops-center. In the next room, you’ll be forced to face a large group of Brutes of varying ranks. Immediately take cover behind the flatbed. If you haven’t been spotted, crouch down and move around the flatbed until you are at the base of the ramp. A well-thrown grenade will surely help you out here. When your presence becomes known, quickly retreat to the flatbed’s back wheel. Hopefully you still have Battle Rifle ammunition. If you do not, you can get a bit closer by taking cover behind the wall just below the ramp. You are more vulnerable in this position, so if one or more of the Brutes charges you, fallback. Careful, there is a Brute Chieftain at the very back of this room. He’ll charge you with his Gravity Hammer if you get too close. Back away as he approaches while unloading into him until he falls. Be sure to pick up the Gravity Hammer that is left behind.


Brutes

Gravity Hammer

Once you have killed all of the Brutes, head up the ramps and go through the doorway on your right. Fall down the hole at the end of this route.

SILVER SKULL: This one can be tricky. At the very end of this tunnel, look down through the grate. You should be able to see a green arrow on a platform directly below the one you are standing on. Slowly inch yourself over the edge, then, as you are falling, pull down on the Left Thumbstick to back onto the platform. The skull ‘Grunt Birthday Party’ is sitting on the ground at the end of this section.


Silver Skull

Grunt Birthday Party

Drop down to the level below to reunite with the Arbiter. Open the door here and proceed through. In the next room, climb the ladder on your right as soon as you enter. Crouch down and start moving down the catwalk. Some Brutes down below are terrorizing a marine, ignore them. There is a Brute on left side of the catwalk with his back to you that you can assassinate, though doing this will likely alert the others. One melee attack from behind on an unaware enemy will kill them. At the base of the stairs leading up to the restrooms, you can find and pick up a Battle Rifle (or Battle Rifle ammo) left behind by a dead marine.

There are some particularly nasty Brutes beyond the restroom, including a Chieftain and one Brute Shot user. Take extra care here. If you have a Gravity Hammer, you can climb up to the catwalk, then hop down and hit a Brute with the Gravity Hammer. A direct hit is a one-hit kill on most Brutes. Just be careful not to jump into a large group of Brutes, by doing so you will likely be overwhelmed. When the barracks are clear of hostiles, open the door at the end and proceed through.


Brute Assassination

Gravity Hammer Slam

Down the hall, in the next room, call the elevator down using the switch on the right side of it. Ride the elevator up to higher ground. In the next area you’ll find more Brutes. There are Jumppack Brutes here, they use jetpacks to move around. A few of them carry Carbines, so they can be a problem. You’ll have to get up to the catwalk, the stairs being at the end of this path. The Brutes up above are using Carbines, so as you move along the path, take cover behind the various vehicles. Once you are up, take cover behind a container and start picking off the Brutes.


Brute Jumppack

Once the area is clear, a Pelican arrives to evacuate the marines. Your next task is to rearm the bomb in the ops-center. Go through the doorway up the steps on the launch pad and move through the proceeding corridors. You will soon come to a room that contains a few Cloaking Devices, a Shotgun and a Battle Rifle. Take the equipment you want, and then head back to the launch pad. Jump down off of the launch pad onto the path below and start down the tunnel.

Last One Out, Get the Lights

In the tunnel proceeding the Cortana interruption, take the weapons that you need from the weapon cache on your immediate left upon entering. Also, if you wish, detach the Plasma Cannon from its stand. To do this, mount the cannon by holding RB, then press the B button to rip the cannon from the stand. You walk much slower while using a turret as a weapon, but this Plasma Cannon allows you to wipe out at least a few of the enemies you will soon encounter quite easily. When you reach the section with the wall and two Plasma Cannons, take cover behind one of the boxes here. In addition to the group of grunts up the ramp, there are two Jackal Snipers on the walkway above. Pop out from cover and use the Battle Rifle to pick them off.


Jackal Snipers

Up the ramp, go through the doorway to your left. The ops-center is now occupied by some Grunts and Brutes. If you have the Cloaking equipment, you can use this now by pressing the X button. Walk up behind a Brute (preferably one with a Brute Shot or Fuel Rod Gun) and press the B button to assassinate him. Following this, quickly fall back to the previous hallway (or the area down below). When the room is clear of hostiles, approach the bomb and hold RB to rearm it. If you can find one, pick up one of the Fuel Rod Guns left behind by a Brute.


Bomb

Fuel Rod Gun

It’s time to return to the hangar. Climb down the stairs in the middle of the ops-center and go through the door. The Grunts you encounter along the way are in a state of panic, so they don’t offer much in the way of resistance. When you enter the hangar, a Phantom drops off some Jackals and Grunts. The Grunts aren’t much of a threat without a leader figure, concentrate on the Jackals. Get on the turret emplacement and mow through their shields. Once the hangar is relatively clear, head down the ramp on the right side of the hangar. Enter the elevator at the end of the hallway. Use the elevator switch to complete the level.


Elevator

Drones

Through The Fence

Gift with Purchase
Go through the large door at the end of the ops-center. In the next room, you’ll be forced to face a large group of Brutes of varying ranks. Immediately take cover behind the flatbed. If you haven’t been spotted, crouch down and move around the flatbed until you are at the base of the ramp. A well-thrown grenade will surely help you out here. When your presence becomes known, quickly retreat to the flatbed’s back wheel. Hopefully you still have Battle Rifle ammunition. If you do not, you can get a bit closer by taking cover behind the wall just below the ramp. You are more vulnerable in this position, so if one or more of the Brutes charges you, fallback. Careful, there is a Brute Chieftain at the very back of this room. He’ll charge you with his Gravity Hammer if you get too close. Back away as he approaches while unloading into him until he falls. Be sure to pick up the Gravity Hammer that is left behind.


Brutes

Gravity Hammer

Once you have killed all of the Brutes, head up the ramps and go through the doorway on your right. Fall down the hole at the end of this route.

SILVER SKULL: This one can be tricky. At the very end of this tunnel, look down through the grate. You should be able to see a green arrow on a platform directly below the one you are standing on. Slowly inch yourself over the edge, then, as you are falling, pull down on the Left Thumbstick to back onto the platform. The skull ‘Grunt Birthday Party’ is sitting on the ground at the end of this section.


Silver Skull

Grunt Birthday Party

Drop down to the level below to reunite with the Arbiter. Open the door here and proceed through. In the next room, climb the ladder on your right as soon as you enter. Crouch down and start moving down the catwalk. Some Brutes down below are terrorizing a marine, ignore them. There is a Brute on left side of the catwalk with his back to you that you can assassinate, though doing this will likely alert the others. One melee attack from behind on an unaware enemy will kill them. At the base of the stairs leading up to the restrooms, you can find and pick up a Battle Rifle (or Battle Rifle ammo) left behind by a dead marine.

There are some particularly nasty Brutes beyond the restroom, including a Chieftain and one Brute Shot user. Take extra care here. If you have a Gravity Hammer, you can climb up to the catwalk, then hop down and hit a Brute with the Gravity Hammer. A direct hit is a one-hit kill on most Brutes. Just be careful not to jump into a large group of Brutes, by doing so you will likely be overwhelmed. When the barracks are clear of hostiles, open the door at the end and proceed through.


Brute Assassination

Gravity Hammer Slam

Down the hall, in the next room, call the elevator down using the switch on the right side of it. Ride the elevator up to higher ground. In the next area you’ll find more Brutes. There are Jumppack Brutes here, they use jetpacks to move around. A few of them carry Carbines, so they can be a problem. You’ll have to get up to the catwalk, the stairs being at the end of this path. The Brutes up above are using Carbines, so as you move along the path, take cover behind the various vehicles. Once you are up, take cover behind a container and start picking off the Brutes.


Brute Jumppack

Once the area is clear, a Pelican arrives to evacuate the marines. Your next task is to rearm the bomb in the ops-center. Go through the doorway up the steps on the launch pad and move through the proceeding corridors. You will soon come to a room that contains a few Cloaking Devices, a Shotgun and a Battle Rifle. Take the equipment you want, and then head back to the launch pad. Jump down off of the launch pad onto the path below and start down the tunnel.

Last One Out, Get the Lights

In the tunnel proceeding the Cortana interruption, take the weapons that you need from the weapon cache on your immediate left upon entering. Also, if you wish, detach the Plasma Cannon from its stand. To do this, mount the cannon by holding RB, then press the B button to rip the cannon from the stand. You walk much slower while using a turret as a weapon, but this Plasma Cannon allows you to wipe out at least a few of the enemies you will soon encounter quite easily. When you reach the section with the wall and two Plasma Cannons, take cover behind one of the boxes here. In addition to the group of grunts up the ramp, there are two Jackal Snipers on the walkway above. Pop out from cover and use the Battle Rifle to pick them off.


Jackal Snipers

Up the ramp, go through the doorway to your left. The ops-center is now occupied by some Grunts and Brutes. If you have the Cloaking equipment, you can use this now by pressing the